Answers go live every other Thursday at pm PT. Ask Riot gets a lot of questions about how we decide on your teammates and opponents in League, and we wanted to take some of the frequently asked ones and give them to the designers that work on matchmaking, champion select, position select, and all that good stuff. In terms of design, we want League to be a game where getting a small advantage and running with it is one path to victory. Any small successes that are snowballed can determine early leads, and then sometimes the result of the game. Being wrecked is much more visceral than the joy of dominating your opponent, and the really bad moments can unfortunately be more memorable than the great ones. While we know our matchmaking systems are never going to be perfect, and sometimes you or your opponent will end up with a 20 minute win, we try everything we can to prevent imbalance before the game has even started, and consider it a huge priority to ensuring League remains competitive.
Elo rating system
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In a normal game, players invoke a champion from their collection or from champions in weekly free rotation. Player must achieve summoner level 3 by playing co-op vs. AI games before being able to play in a normal game. Normal games can be queued to solo or with 1—4 others in a premade team, are matched with random team mates and opponents according to their hidden matchmaking ratings. AI game.
Matchmaking Rating also known as "MMR" is a behind-the-scenes number calculated for each player to match them with players of similar skill. In order for the matchmaker to place similarly skilled players together, it assigns everyone a matchmaking rating that indicates how skilled the system thinks the player is. The players Matchmaking Rating is only used for matchmaking. Your rank is supposed to express your MMR, but it moves faster after wins and losses.
Matchmaking Rating , or MMR is a value that determines the skill level of each player. This value is used in matchmaking. Winning increases a player's MMR, while losing decreases it. Ranked Matchmaking allows players to earn seasonal ranking medals based on their MMR. Players with the highest ratings are listed on the world Leaderboards.